It is relatively easy to create a regular form that meets a set of requirements (although sometimes it can be difficult).
It seems more difficult to create a complex form that meets a set of requirements.
To do so seems to require a complex method.
But in fact the method can be simple.
Despite a common misconception, the purpose here is not to create a complex form.
The purpose to is bring forth form that permits multiplicity.
The form becomes complex because it has acquired multiplicity.
Systems that contain such states are called "complex systems". (Which itself is rather complex.)
Free forms that do not give the impression of having been subject to constraints and restrictions, of being a certain shape because that is the only way to achieve such and such.
Of course, there are rules at work below the surface of the apparent freedom. But unlike most rules (as encountered, for example, in design), they do not restrict our actions directly.
They never tell us that we cannot do something. Therefore, we do not feel that they are rules.
Instead of telling us to operate in this way or that way on results, the INDUCTION DESIGN method derives results indirectly (in the same way that a current is induced by changing the distance between a coil and magnet).
By doing this, "generate diverse forms that satisfy the required conditions, with a simple method."
That is the function of INDUCTION DESIGN.
At first glance, the results obtained in this way from neo SUNGOD CITY and MOON GODDESS CITY cannot be distinguished.
Whether the goal is to receive as much sunlight as possible, or to receive as little sunlight as possible, clusters with similar forms are obtained.
Completely opposite (seemingly) instructions bring forth the same (apparently) types of forms.
Don't you think that is rather strange ?
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The release date of these programs will be announced later. |