From the Compositional Principle of the Town: The sense of scale of Ogikubo molded by modest-sized houses, narrow streets
and alleys and tidily kept gardens gives the area an intimate, homey feel.
Yet the clusters of houses that are all a little different give the town
a unity without rigid uniformity. Both these aspects are its image and its
attraction. In order to make viable multi-unit housing of a scale larger
than single houses while maintaining these virtues of the townscape, I sought
a whole new solution. |
This method of composition derives not from forcing the units to conform
to strict overall rules, but by a flexible application of part-specific
codes. Each code is applied to certain parts of the building. For example:
This method makes it possible to obtain both subtle irregularity and an uncorrupted overall balance deriving from that subtlety. The regularity/irregularity cannot be achieved using an explicit or strict set of governing rules. What is important is the effect of the codes that vaguely exist but cannot be clearly identified. A town that comes into being not artificially but spontaneously and with natural warmth is the result of this ambiguity of codes. This method makes it possible to obtain both subtle irregularity and an uncorrupted overall balance deriving from that subtlety. The regularity/irregularity cannot be achieved using an explicit or strict set of governing rules. What is important is the effect of the codes that vaguely exist but cannot be clearly identified. A town that comes into being not artificially but spontaneously and with natural warmth is the result of this ambiguity of codes. Such codes may be similar to the implicit rules governing the way rocks are arranged in a traditional Japanese garden. Another analogy may be found in the way guests at a party initially mill around and finally gather in spontaneously formed groups. Searching for implicit and potential-filled codes pertinent to a townscape and programming them for architectural design should be the requisite topic of research on the creation/generation of the city. Part of our research on this theme will be discussed in greater detail in a separate section on the INDUCTION-CITIES project. A similar principle of architecture is employed for this Atlas project, but in terms of methodology it depends not so much on computer programming as a human-created program. It goes without saying that a building created in that manner is not presented in a simple, overall package. Packaging an entire building in a simple form is synonymous to "inserting" a foreign element incongruous with the scale and character of the townscape where the building is located. That was averted in the case of Atlas, in which we sought a building generated spontaneously and harmonized with the townscape. The idea here corresponds to the conviction that houses should be different from one another just as human beings are. It seems quite unnatural that while single-family dwellings differ from one another, the units of multi-unit housing are all uniform. One way of endowing such units with diversity is to diversify their balconies or other auxiliary spaces. In place of that approach, we tried as much as possible to vary the designs in terms of their basic plans and frameworks. | |||||||||